This makes them stronger than regular duergar, but not significantly so. The Wizard D & D team has given its complete contribution. The duergar soulblade gets a 10-foot running start, then leaps 30 feet toward its enemies. Mordenkainen might be the most interesting narrator thus far, if more portentous than his predece A hybrid of character resource and monster book, Mordenkainen's Tome of Foes tries to balance the two aspects, rather like the iconic D&D character the book is named for. In keeping with what they’ve officially said about the length of their planning, design, and release cycles, the first public-facing portion of this was December of 2015. Examining combat roles, class features, party composition, positioning, debilitating conditions, attacking combinations, action economy, and the ever-important consideration of the best ways to run away, Live to Tell the Tale will help you get the most out of your character’s abilities. During his travels to other realms and other planes of existence, he made … I should point out that the Despot’s psionic save DC seems to be miscalculated. And the choice is a no-brainer: hunter’s mark confers an extra 1d6, but Invisibility confers advantage and an extra 1d6. The duergar warlord’s Invisibility, like the mind master’s, has a fast 4–6 recharge. Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. In … Finally, alongside those seven variants, there are two profiles of constructs that duergar employ. Thus, a kavalrachni retreats not only when it’s seriously injured (reduced to 10 hp or fewer) but also when its steeder mount is seriously injured (reduced to 12 hp or fewer). These include call lightning, conjure barrage, fireball, lightning bolt, sleet storm and web. This fact sends my mind in the direction of thinking, what if duergar soulblades plan to spend only two combat rounds attacking, period? ... With Mordenkainen’s Tome of Foes, races and subraces like gith, duergar, and more become playable as characters for the first time in fifth edition D&D. If its Invisibility happens to be on cooldown when its hit points drop this low, it Dashes away if it’s Reduced and Disengages before retreating if it’s not. Somebody get Reaper and/or WizKidz on the line! Errata may fix that. Would it be fair to say that Soul Blades would best used in an encounter with other types of Duergar? What we need for the Duergar is a pair of minis - one regular sized and one to represent the enlarged Duergar. Invisibility and hunter’s mark are either-or. Buy We See It Differently on the DMs’ Guild. Back in those days, the manuals were set in Futura, and plate mail plus a shield was AC 2, and we were thankful for it, you whippersnappers. In any reasonably close matchup, a player character can probably take out a visible, stationary duergar soulblade in a head-to-head fight in three rounds (if the soulblade doesn’t take them out first). With this, the jump assault compares favorably still falls short but at least is in the same ballpark. Most importantly, it gains these benefits at no penalty to its speed, so it can scamper around, Hiding behind rocks, and pop out to stab confounded foes with its Mind-Poison Dagger. (If it doesn’t need to pass through any opponent’s zone of control, the mount Dodges.). It’s the threat of an attack, which the opponents do not want to be dealt. Better to take one hit per opponent now than two or three hits on each of your opponents’ turns.). Both spells are concentration, so would that mean choosing between the effects of Hunter’s Mark or True Strike on the third turn before they make their first attack of the combat? Post was not sent - check your email addresses! You create a sword-shaped plane of force that hovers within range. The eight su… Here is the Mordenkainen’s Tome Of Foes Pdf for your mobile device, we took an extra effort to provide this PDF for you, make sure to share this post. Force. This site uses Akismet to reduce spam. Make that three minis - we also need a clear plastic one to represent an invisible Duergar. The implications are staggering. Dwarves and Duergar. Kavalrachni can attack at range, but their ability contour is such—and their Multiattack good enough—that they’re quite happy to charge into melee. Duergar xarrorn are brutes that will engage enemies in direct melee if they don’t have duergar stone guard to block for them. Such changes aren’t made in a vacuum though; it can be harder for the inexperienced GM to have the discipline and judgement to change something with a reasonable expectation of balance that it could be to simply say: the feature is so bad that this is the only sotuation it’s used. I really appreciate recognizing how deadly some of the combinations can be. Round 5. …or is that phrase merely meant to show that the ability may be interrupted by damage and benefit from abilities like the “War Caster” feat as actual concentration spells would be? This is a very good book, the depiction given and the story has been very much in the design. In the absence of a clarification, absolutely literal interpretation is the way to go in 5E. So which one’s better? Keith is a diabolical genius, and I say that with the utmost respect!”—R.A. Bookshop Amazon Barnes & Noble TargetIndigo Kobo Google Play iBooks Libro.fm Audible. It’s better armored and has nearly three times as many hit points, but more important, it gets to both Enlarge and attack as part of its Multiattack. Sometimes he creates wholly new monsters for us. (It could have used Create Soulblade in round 1 instead, but this way is more cinematic, don’t you think? Even a level 1 PC who’s dumped Intelligence still has a 40 percent chance of succeeding on this saving throw. This book will enrich your game immeasurably!”—Matthew Lillard, “This book almost instantly made me a better Dungeon Master. Required fields are marked *. The duergar soulblade, like most dwarves, moves only 25 feet per turn. Duergar may be accompanied into battle by one or both of two types of constructs. All told, we’re looking at 18 expected damage over five attacks, plus another 7 from hunter’s mark, for a total of 25. Contents1 Mordenkainen’s Tome Of Foes Pdf Download1.1 Mordenkainen’s Tome Of Foes Pdf Contents:2 Mordenkainen’s Tome Of Foes PDF Description2.1 Mordenkainen’s Tome Of Foes Book Review (Amazon)3 […] If the statblock says DC 12, and the DM thinks its weak (and it most certainly is), the DM can make it DC 15, or DC 25, or whatever. Phalanx Formation works similarly to Pack Tactics, granting advantage on attack rolls while adjacent to “a duergar ally wielding a shield” (i.e., another stone guard, a duergar warlord or a regular duergar—duergar kavalrachni carry shields as well, but they’re mobile); it also grants advantage on Dexterity saving throws. The conclusion to be drawn here is that the duergar mind master turns invisible only when it needs to turn invisible to defend itself (such as when it’s being double- or triple-teamed) or when it has just finished off an opponent and is preparing to relocate, not merely to gain advantage on a single attack. Sometimes those rules cause encounters to be far more interesting anyhow! While in midair, it casts true strike as an action and uses Create Soulblade as a bonus action. The Oath of Deliverance is an attestation that there are laws greater than the laws of governors and judges, kings and emperors—laws of freedom, justice, benevolence, and dignity. The duergar warlord, like the common duergar, is a brute, but a much tougher brute. There’s only so much one person can do. It’s true that if you want to maximize the effect of Call to Attack, you want to throw the reaction attacks to duergar who aren’t going to have to make OAs—but nothing is lost by using a reaction for a Call to Attack attack instead of an opportunity attack. Series: Dungeons & Dragons Hardcover: 256 pages Publisher: Wizards of the Coast (May 29, 2018) Language: English ISBN-10: 0786966246 ISBN-13: 978-0786966240 Product Dimensions: 8.5 x 0.7 x 11.2 inches. When the sword appears, you make a melee spell attack against a target of your choice within 5 feet of the sword. In total darkness, against creatures without darkvision, duergar don’t need Invisibility or true strike to gain advantage on their attacks; they have it by default. Xarrorn use the same criteria for Enlarge as regular duergar do, and they also turn invisible and flee when seriously wounded (reduced to 10 hp or fewer). The steeder’s Disengage action is the kavalrachni’s ticket out of a losing fight; it’s not going to squander it. I think you forget on thing, or maybe you don’t forget and just make the assumption. No contest—true strike! It’s just a feature that consumes an action. Now running a 5E campaign for my wife and her coworkers and loving it. This sequence also works if the opponent is knocked away only a short distance—say, 5 or 10 feet. Plus, no one else attacks quite that way. Check Price & Buy Now. Notify me of follow-up comments by email. Use the stat blocks of these foul fowl with the Pigeon Tactics on this blog! Am I mistaken, or in your 5 step Soulblade attack plan, would true strike drop when the Soulblade casts hunter’s mark in turn 3? Jump triples a creature’s jumping distance—but it does nothing to the creature’s speed, so what you often end up with is a creature that can jump farther than it can move in a turn, and by extension, a creature that begins a jump on one turn and completes it on the next. For one thing, they don’t have the staying power: duergar soulblades have only 18 hp, vs. the standard duergar’s 26 hp. Once per day, it can cast misty step, and woe to foes who slip up and arrange themselves three-in-a-row, in any direction, even once: the duergar despot will bamf to just the right spot to incinerate them, placing itself adjacent to the nearest one, so that they get whomped if they try to scramble away. More Options for Character Creation With Mordenkainen’s Tome of Foes, races and subraces like gith, duergar, and more become playable as characters for the first time in fifth edition D&D. On a hit, the target takes 3d10 force damage. Buy Oath of Deliverance on the DMs’ Guild. Over just one or two rounds, Enlarging doesn’t add enough damage to make up for the lost round. Seriously. Enter your e-mail address to subscribe to this blog and receive notifications of new posts by e-mail. Basically a rolling thunderwave spell with a melee attack attached, it rolls directly toward clustered enemies and tries to blast its way through them. On the heels of The Monsters Know What They’re Doing—a compilation of villainous battle plans for Dungeon Masters—Live to Tell the Tale evens the score, providing beginning and intermediate D&D players the tools they need to fight back. The Soulblade runs into the same logjam as with true strike. It also doesn’t bother countering 1st-level spells, and its chances of countering spells of 4th level or higher are so poor that it doesn’t bother trying to counter them, either. In contrast, what if it just stood there and dully swung its Soulblade for five rounds, neither seeking nor obtaining any source of attack roll advantage? Thus, it has no reason not to … No, that’s not how it works. Here’s the house rule I’ve settled on: Applying this rule to the duergar despot, it makes its skill checks to recognize opponents’ spells before they take effect at +2, with disadvantage. While monstrosities seek food and territory, giants compete for status, dragons pursue power and treasure, and aberrations are after who knows what, conflicts with humanoid antagonists typically revolve around the things we don’t discuss at the dinner table: religion and politics. They warrant a short writeup of what tactics their commanders might have them employ. Duergar soulblades can cast true strike at will, but seriously, what’s the point? Soulblade, a psionic melee weapon that deals bonus damage when the duergar attacks with advantage. Interestingly, not all the duergar in Mordenkainen’s Tome of Foes possess Enlarge and Invisibility. (In contrast, if the duergar kavalrachni attacks, both the steeder and the rider become visible.) Here the math is a bit trickier because the 55 percent hit probability is low enough that we can’t know for sure how much of an impact hunter’s mark will have—it’s entirely possible that the duergar soulblade will lose one or more uses of it owing to its concentration being disrupted after a missed attack. That’s how they came across to me, definitely. Jump increases these distances to 33 feet, 16 feet, 9 feet and 4 feet. Featured in Syfy’s “The Best Loot: A Dungeons & Dragons Gift Guide”! They have two offensive actions: Fire Lance, a standard melee weapon attack with a long reach, and Fire Spray, an area effect with a standard 5–6 recharge that’s always used against at least two foes, never just one. Thus, the prone target remains within reach of Stomping Foot, on which the duergar despot now has advantage. The recharge suggests that Fire Spray is the preferred action whenever it’s available, and as long as a xarrorn isn’t Enlarged, it is. The central question in running duergar—which otherwise are simple and straightforward brute fighters—is when to use Enlarge and when to use Invisibility, the complication being that Enlarge both breaks invisibility and takes an action to execute, preventing a duergar from attacking on the same turn. Against three or more, it’s a damage hose that the despot has no need to shut off. Still in midair, the duergar soulblade casts hunter’s mark as a bonus action Doesn’t work—see Josh C’s comment and my reply below. nah. True in the case of true strike and hunter’s mark, but Invisibility gets by on a technicality: Per PH 203, “You lose concentration on a spell if you cast another spell that requires concentration” (emphasis mine). Print (hardcover) Pages. 29 May 2018. Invisibility and Hunter’s Mark are also both concentration. PDF download links are no longer available. Of course, having said that, now I’m going to bring up an exception. 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